AoeStats
← Magio.Yapito

Yucatan

513311101Analyzed
2v2 RM · 1d ago on Oct 13, 2026· 28m 8s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Maya · Colombia
1337
+15
🇲🇽 Varangians · Mexico
1298
+16
vs
🇧🇷 Mongols · Brazil
1341
-17
🇧🇷 Saxons · Brazil
1280
-14
Player eAPM Actions Feudal Castle Imperial Opening
53 1,487 9:20 23:02 — ⚔ Scout Rush
51 1,443 10:03 14:17 — ⛏ Fast Castle
28 796 9:38 27:17 — ⚔ Scout Rush
26 733 10:36 15:04 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
5,800 5,732 2,655 100 14,287 16,229
6,640 4,012 2,120 220 12,992 13,802
6,765 3,772 800 125 11,462 12,088
4,840 2,606 510 350 8,306 8,293
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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