AoeStats
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Yucatan

511891027Analyzed
4v4 RM · 11d ago on Oct 7, 2026· 50m 42s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Poles · China
1430
+12
🇺🇸 Malay · United States
1419
+12
🇺🇸 Ethiopians · United States
1374
+14
🇺🇸 Saracens · United States
1346
+15
vs
🇺🇸 Varangians · United States
1402
-16
🇨🇦 Burgundians · Canada
1353
-14
🇲🇽 Dravidians · Mexico
1288
-12
🇨🇦 Hindustanis · Canada
1263
-11
Player eAPM Actions Feudal Castle Imperial Opening
57 2,877 8:59 21:25 36:07 ⚔ Archer Rush
55 2,782 10:11 20:12 44:04 ⚔ Scout Rush
49 2,507 9:42 17:36 46:17 ⚔ M@A FC into Skirms
48 2,452 11:16 19:32 47:34 ⚔ Scout Rush
45 2,266 10:07 17:22 40:32 ⛏ Fish Boom FC
45 2,292 10:21 23:44 45:32 ⚔ Archer Rush
30 1,531 8:15 25:12 — ⚔ M@A into Archers
22 1,112 10:12 19:22 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
26,285 12,813 17,220 2,285 58,603 68,071
13,530 14,798 11,445 2,625 42,398 43,499
12,850 12,414 12,335 730 38,329 39,394
18,335 6,955 9,625 2,350 37,265 47,422
14,730 7,780 5,675 4,060 32,245 34,837
15,075 9,456 4,870 2,565 31,966 35,723
16,350 7,685 4,770 1,170 29,975 30,463
8,625 8,279 5,525 945 23,374 25,382
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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