AoeStats
← Jimbo990

Black Forest

512917682Analyzed
4v4 RM · 3d ago on Oct 11, 2026· 69m 29s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Goths · China
755
+10
🇺🇸 Inca · United States
724
+11
🇩🇪 Franks · Germany
700
+12
🇨🇳 Huns · China
416
+23
vs
🇮🇹 Celts · Italy
670
-17
🇬🇧 Chinese · United Kingdom
600
-14
🇫🇷 Burgundians · France
588
-13
🇪🇸 Magyars · Spain
542
-12
Player eAPM Actions Feudal Castle Imperial Opening
36 2,471 16:09 20:31 35:16 ⛏ Fish Boom FC
23 1,617 14:07 22:18 33:01 ⛏ Fish Boom FC
22 1,520 14:22 23:08 32:24 ◆ FC into Fast Imp
21 1,434 14:56 25:00 38:22 ⛏ Fish Boom FC
17 1,176 11:29 21:14 30:33 ⛏ FC into Fish Boom
15 1,058 14:31 23:34 33:55 ⛏ Fish Boom FC
12 865 12:30 30:41 47:15 ⛏ Fast Castle
11 799 14:26 19:14 35:28 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
54,925 29,675 18,595 3,450 106,645 134,560
37,560 23,048 19,390 3,110 83,108 110,809
26,625 22,798 24,650 3,790 77,863 103,282
19,655 30,840 21,590 3,760 75,845 98,654
24,010 24,640 19,120 5,330 73,100 73,961
23,860 30,545 13,355 4,320 72,080 76,428
24,255 20,661 8,905 2,550 56,371 62,903
18,070 8,800 8,330 1,400 36,600 39,463
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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