AoeStats
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Arena

512870714Analyzed
4v4 RM · 3d ago on Oct 11, 2026· 66m 25s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇿 Mapuche · New Zealand
807
+7
🇫🇷 Hindustanis · France
807
+7
🇨🇳 Portuguese · China
731
+9
🇭🇰 Dravidians · Hong Kong SAR China
498
+18
vs
🇬🇧 Bengalis · United Kingdom
628
-13
🇸🇪 Lithuanians · Sweden
613
-11
🇬🇧 Slavs · United Kingdom
550
-9
🇬🇧 Mongols · United Kingdom
513
-8
Player eAPM Actions Feudal Castle Imperial Opening
23 1,541 10:58 21:41 33:36 ⛏ Fast Castle
20 1,306 10:41 21:02 38:40 ⛏ Fast Castle
18 1,213 10:54 16:07 28:17 ⛏ Fast Castle
17 1,137 12:36 19:35 56:23 ⛏ Fast Castle
17 1,116 12:10 26:53 40:38 ⛏ Fast Castle
12 774 10:46 19:21 32:39 ⛏ Fast Castle
11 703 10:18 21:07 37:06 ⛏ Fast Castle
7 478 14:25 25:21 34:39 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
32,420 26,775 24,300 4,170 87,665 99,116
24,725 35,035 23,440 4,260 87,460 92,524
31,795 16,490 23,515 1,600 73,400 98,975
15,705 29,020 19,695 3,450 67,870 104,425
30,110 27,135 7,845 1,705 66,795 88,452
27,945 14,785 12,710 2,880 58,320 62,724
20,815 17,095 13,165 3,650 54,725 74,055
19,940 9,725 7,205 2,150 39,020 44,342
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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