AoeStats
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African Clearing

513282907Analyzed
3v3 RM · 5d ago on Oct 12, 2026· 62m 43s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Mapuche · Spain
1442
+14
🇪🇸 Magyars · Spain
1401
+16
🇪🇸 Berbers · Spain
1385
+16
vs
🇨🇱 Mongols · Chile
1421
-16
🇵🇪 Persians · Peru
1412
-16
🇺🇸 Khitans · United States
1356
-14
Player eAPM Actions Feudal Castle Imperial Opening
58 3,642 13:20 18:44 47:38 ⚔ FC into Skirms
50 3,132 11:16 23:28 40:12 ⚔ Scout Rush
44 2,731 12:10 28:31 — ⚔ Scout Rush
34 2,152 13:10 27:28 41:54 ⚔ Scout Rush
31 1,961 11:56 23:23 51:39 ⚔ Archer Rush
29 1,810 12:48 26:57 51:14 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
22,875 27,213 17,680 2,025 69,793 76,856
27,290 17,938 12,430 3,450 61,108 68,372
23,125 16,700 14,600 2,105 56,530 60,297
20,670 11,845 8,110 5,700 46,325 48,655
23,900 13,779 740 3,580 41,999 48,182
10,555 15,871 9,285 1,900 37,611 40,211
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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