AoeStats
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Arabia

511473499Analyzed
4v4 RM · 14d ago on Oct 5, 2026· 49m 7s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Byzantines · Canada
476
+18
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452
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393
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vs
🇮🇳 Persians · India
674
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660
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🇺🇸 Teutons · United States
324
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Player eAPM Actions Feudal Castle Imperial Opening
35 1,702 9:58 26:27 — ⛏ Fast Castle
16 807 13:41 40:09 — ⚔ Scout Rush
14 705 12:15 18:48 — ⛏ Fast Castle
14 708 12:40 27:32 48:49 ⛏ Fast Castle
12 579 12:01 20:32 49:07 ⛏ Fast Castle
12 586 12:05 25:31 39:51 ⛏ Fast Castle
11 539 13:54 18:12 43:58 ⛏ Fast Castle
1 30 — — —

Resources

Player Food Wood Gold Stone Spent Collected
14,550 11,775 6,600 1,280 34,205 37,443
11,570 9,375 6,345 2,180 29,470 35,045
11,000 8,855 7,065 2,250 29,170 33,205
10,850 6,343 3,560 1,060 21,813 23,065
7,525 5,845 1,215 1,305 15,890 18,734
6,035 5,090 915 1,850 13,890 15,493
5,840 2,609 825 2,325 11,599 17,746
550 125 0 0 675 1,091
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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