AoeStats
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MegaRandom

512451925Analyzed
4v4 RM · 27d ago on Oct 9, 2026· 23m 37s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Romans · Türkiye
1345
+16
🇫🇷 Portuguese · France
1337
+16
🇩🇪 Slavs · Germany
1311
+17
🇩🇪 Khitans · Germany
1310
+17
vs
🇩🇪 Maya · Germany
1398
-18
🇩🇪 Gurjaras · Germany
1397
-18
🇧🇪 Berbers · Belgium
1290
-15
🇪🇨 Vietnamese · Ecuador
1288
-15
Player eAPM Actions Feudal Castle Imperial Opening
59 1,397 10:23 21:58 — ⚔ Archer Rush
54 1,278 9:50 23:32 — ⚔ Scout Rush
46 1,092 9:14 20:43 — ⚔ Scouts into Archers
45 1,052 11:36 16:10 — ⛏ Fast Castle
43 1,027 10:54 14:47 — ⛏ Fast Castle
36 853 10:51 — — ⚔ Scout Rush
34 795 10:29 — — ⚔ Scout Rush
32 761 9:13 17:03 — ⚔ FC into Archers

Resources

Player Food Wood Gold Stone Spent Collected
4,650 3,779 1,705 0 10,134 10,857
4,245 3,608 2,075 200 10,128 10,267
5,400 3,394 1,085 0 9,879 10,299
5,625 3,690 250 0 9,565 10,839
4,725 3,871 700 100 9,396 10,459
5,045 3,341 250 0 8,636 10,460
4,270 3,100 790 0 8,160 8,574
4,660 2,310 350 0 7,320 8,572
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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