AoeStats
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Arena

512447490Analyzed
4v4 RM · 28d ago on Oct 9, 2026· 6m 21s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Khitans · France
1354
+14
🇫🇷 Turks · France
1321
+16
🇩🇪 Wu · Germany
1293
+17
1274
+18
vs
🇨🇭 Koreans · Switzerland
1378
-20
🇨🇭 Bohemians · Switzerland
1369
-18
🇹🇼 Persians · Taiwan
1295
-15
🇧🇷 Italians · Brazil
1218
-12
Player eAPM Actions Feudal Castle Imperial Opening
56 356 — — —
52 331 — — —
48 308 — — —
41 258 — — —
34 214 — — —
30 192 — — —
28 180 — — —
11 69 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,150 375 0 0 1,525 1,557
750 275 0 0 1,025 1,232
750 250 0 0 1,000 1,231
750 225 0 0 975 1,146
600 325 0 0 925 1,157
650 200 0 0 850 816
550 150 0 0 700 833
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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