AoeStats
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Arena

511239701Analyzed
4v4 RM · 13d ago on Oct 4, 2026· 63m 1s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Wu · Germany
1201
+10
🇬🇧 Cumans · United Kingdom
1166
+12
🇻🇳 Koreans · Vietnam
1138
+13
🇱🇻 Wei · Latvia
1130
+13
vs
🇭🇰 Varangians · Hong Kong SAR China
1110
-14
🇭🇰 Franks · Hong Kong SAR China
1077
-12
🇹🇼 Celts · Taiwan
1051
-11
🇹🇼 Chinese · Taiwan
1045
-11
Player eAPM Actions Feudal Castle Imperial Opening
48 3,007 10:11 14:03 35:23 ⛏ Fast Castle
36 2,241 12:44 21:32 32:26 ⛏ Fast Castle
35 2,203 9:24 15:08 36:26 ⛏ Fast Castle
35 2,218 12:06 25:21 41:59 ⚔ Archer Rush
31 1,925 10:13 16:19 27:07 ⛏ Fast Castle
27 1,727 9:35 15:44 32:17 ⛏ Fast Castle
21 1,297 11:34 15:22 — ⛏ Fast Castle
19 1,184 11:49 17:57 32:00 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
33,550 43,485 28,150 6,130 111,315 114,419
52,590 24,495 22,770 5,650 105,505 113,692
50,940 20,825 22,350 4,300 98,415 105,895
23,145 44,760 25,835 3,600 97,340 125,596
41,780 19,855 24,670 3,450 89,755 108,948
28,095 27,578 21,850 3,310 80,833 87,184
12,290 19,355 13,305 2,185 47,135 52,042
18,530 13,522 5,760 1,225 39,037 46,177
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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