AoeStats
← Pancito

Arena

511459289Analyzed
4v4 RM · 9d ago on Oct 5, 2026· 5m 0s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Mongols · Argentina
983
+12
🇧🇩 Goths · Bangladesh
912
+15
🇮🇩 Jurchens · Indonesia
895
+16
🇨🇳 Huns · China
867
+17
vs
🇺🇸 Celts · United States
936
-16
🇲🇽 Malians · Mexico
901
-15
🇨🇳 Magyars · China
897
-15
🇲🇽 Byzantines · Mexico
859
-14
Player eAPM Actions Feudal Castle Imperial Opening
90 449 — — —
48 239 — — —
41 206 — — —
22 109 — — —
21 105 — — —
21 103 — — —
19 97 — — —
0 2 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,200 175 0 0 1,375 1,224
1,000 150 0 0 1,150 1,260
800 125 0 0 925 966
800 100 0 0 900 1,049
650 225 0 0 875 788
750 100 0 0 850 964
350 225 0 0 575 618
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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