AoeStats
← Pancito

Yucatan

511406328Analyzed
4v4 RM · 11d ago on Oct 4, 2026· 53m 16s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
61 3,224 13:24 18:04 30:35 ⛏ FC into Fish Boom
44 2,329 10:42 14:32 31:16 ⛏ Fast Castle
38 2,025 9:54 19:07 42:28 ⚔ Scout Rush
22 1,159 10:26 20:12 37:21 ⚔ Scout Rush
20 1,076 11:52 22:33 35:36 ⚔ FC into Skirms
19 1,001 12:20 19:15 40:24 ⛏ Fast Castle
17 931 10:24 19:09 33:00 ⛏ Fast Castle
11 565 12:14 22:55 41:18 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,780 28,703 11,905 2,970 70,358 88,741
26,290 15,053 17,330 3,220 61,893 86,045
29,190 11,225 14,005 5,245 59,665 63,985
23,110 19,851 12,190 2,370 57,521 70,131
26,155 13,880 9,135 3,915 53,085 68,970
16,280 19,308 7,655 2,785 46,028 51,142
9,255 15,291 12,445 2,420 39,411 42,890
15,100 10,665 3,955 4,245 33,965 40,925
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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