AoeStats
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African Clearing

511391550Analyzed
2v2 RM · 13d ago on Oct 4, 2026· 60m 21s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Varangians · Argentina
1077
+13
🇦🇷 Danes · Argentina
1076
+13
vs
🇦🇷 Vietnamese · Argentina
1039
-13
🇦🇷 Mongols · Argentina
1000
-13
Player eAPM Actions Feudal Castle Imperial Opening
39 2,360 13:33 17:45 43:00 ⛏ Fast Castle
32 1,960 12:11 16:15 45:32 ⛏ Fast Castle
28 1,717 13:24 18:36 51:11 ⛏ Fast Castle
26 1,541 11:58 23:33 44:04 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
19,665 21,606 14,060 5,500 60,831 62,955
24,395 22,773 11,610 1,700 60,478 62,164
22,070 17,599 10,790 3,630 54,089 71,571
22,350 9,460 10,465 1,965 44,240 47,679
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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