AoeStats
← Pancito

Yucatan

511308969Analyzed
2v2 RM · 13d ago on Oct 4, 2026· 84m 41s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Mongols · Argentina
986
+14
🇺🇸 Cumans · United States
954
+14
vs
🇬🇧 Danes · United Kingdom
937
-14
🇬🇧 Mongols · United Kingdom
937
-14
Player eAPM Actions Feudal Castle Imperial Opening
27 2,250 9:53 20:18 38:14 ⚔ Scout Rush
19 1,574 14:21 23:21 43:29 ⛏ Fast Castle
14 1,187 12:39 23:16 40:51 ⛏ Fish Boom
13 1,131 13:59 19:38 44:24 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
63,835 47,917 39,050 6,195 156,997 177,794
37,520 39,448 31,890 7,710 116,568 131,010
42,585 28,675 19,180 4,700 95,140 122,399
29,610 15,837 16,515 3,690 65,652 82,013
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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