AoeStats
← Mal Vecino

Black Forest

513346396Analyzed
2v2 RM · 4d ago on Oct 13, 2026· 35m 58s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Cumans · Mexico
1412
+14
🇹🇼 Mongols · Taiwan
1374
+15
vs
🇲🇽 Ethiopians · Mexico
1389
-16
🇲🇽 Saracens · Mexico
1324
-13
Player eAPM Actions Feudal Castle Imperial Opening
46 1,655 10:26 23:10 — ⚔ Archer Rush
38 1,380 9:30 20:18 30:00 ⚔ M@A Rush
30 1,096 10:01 22:12 35:43 ⛏ Fast Castle
25 893 10:14 28:55 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
17,310 10,603 5,590 465 33,968 36,473
11,145 10,745 2,460 1,840 26,190 27,016
10,250 10,279 3,115 1,545 25,189 30,796
6,725 6,013 2,735 805 16,278 16,804
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.