AoeStats
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Coastal Forest

512954749Analyzed
4v4 RM · 8d ago on Oct 11, 2026· 26m 10s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Mongols · Chile
1472
+13
🇧🇷 Magyars · Brazil
1425
+15
🇹🇷 Khmer · Türkiye
1402
+16
🇹🇷 Burgundians · Türkiye
1380
+18
vs
1453
-17
🇫🇷 Tatars · France
1422
-16
1396
-15
🇪🇸 Magyars · Spain
1374
-14
Player eAPM Actions Feudal Castle Imperial Opening
60 1,567 9:28 21:31 — ⚔ Scout Rush
57 1,502 8:25 22:58 — ⚔ Archer Rush
45 1,169 10:40 16:14 — ⛏ Fast Castle
41 1,061 10:55 21:19 — ⚔ Fish Boom into Scouts
36 948 12:02 17:16 — ⛏ Fast Castle
31 822 12:26 16:34 — ⛏ Fish Boom FC
28 724 11:21 15:49 — ⛏ Fish Boom FC
19 508 12:46 23:33 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
7,790 4,106 2,750 100 14,746 15,389
6,755 5,217 2,000 200 14,172 15,212
7,030 4,206 2,020 650 13,906 14,867
4,585 5,299 2,525 100 12,509 12,904
5,850 4,692 1,575 100 12,217 13,331
4,820 5,246 1,905 0 11,971 14,119
5,650 3,565 300 225 9,740 10,607
4,450 3,261 1,720 125 9,556 9,743
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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