AoeStats
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Arena

512949907Analyzed
4v4 RM · 6d ago on Oct 11, 2026· 25m 2s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Shu · Spain
1900
+3
🇪🇸 Malay · Spain
1541
+12
🇦🇷 Franks · Argentina
1380
+18
🇪🇸 Bengalis · Spain
1081
+27
vs
🇨🇿 Danes · Czechia
1472
-17
🇹🇼 Varangians · Taiwan
1447
-15
🇫🇷 Tatars · France
1436
-14
🇨🇳 Bohemians · China
1432
-14
Player eAPM Actions Feudal Castle Imperial Opening
55 1,375 10:41 14:27 — ⛏ Fast Castle
38 948 12:09 14:46 — ⛏ Fast Castle
33 823 11:10 15:14 — ⛏ Fast Castle
33 819 10:56 14:34 — ⚔ FC into Scouts
30 740 10:23 14:11 — ⛏ Fast Castle
29 720 9:39 14:01 — ⛏ Fast Castle
21 522 11:20 15:09 — ⛏ Fast Castle
16 413 11:29 16:36 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
9,075 6,470 1,050 950 17,545 18,625
8,270 5,385 1,480 755 15,890 16,705
7,725 6,300 570 400 14,995 16,949
7,975 5,740 200 300 14,215 16,294
7,350 4,850 1,290 300 13,790 17,017
6,550 4,990 1,125 850 13,515 14,643
7,285 5,275 650 200 13,410 15,547
5,550 5,140 400 200 11,290 13,666
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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