AoeStats
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Black Forest

512637484Analyzed
4v4 RM · 9d ago on Oct 10, 2026· 5m 56s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇦 Danes · Ukraine
1489
+15
🇩🇪 Portuguese · Germany
1479
+15
🇹🇷 Bulgarians · Türkiye
1470
+16
🇪🇸 Khitans · Spain
1439
+17
vs
🇭🇰 Danes · Hong Kong SAR China
1535
-19
🇨🇳 Spanish · China
1441
-15
🇦🇺 Chinese · Australia
1434
-15
🇫🇷 Britons · France
1432
-14
Player eAPM Actions Feudal Castle Imperial Opening
56 333 — — —
55 327 — — —
51 302 — — —
23 138 — — —
5 32 — — —
4 25 — — —
3 15 — — —
2 9 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,200 125 50 0 1,375 1,214
1,100 250 0 0 1,350 1,167
950 267 0 0 1,217 1,171
650 225 0 0 875 1,006
600 0 0 0 600 610
150 0 0 0 150 269
0 0 0 0 0 418
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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