AoeStats
← Sr_Petonza

Arabia

510922804Analyzed
2v2 RM · 22h ago on Oct 3, 2026· 33m 28s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Persians · Argentina
1294
+18
🇦🇷 Maya · Argentina
1283
+18
🇦🇷 Franks · Argentina
1345
-19
🇦🇷 Saracens · Argentina
1309
-17
Player eAPM Actions Feudal Castle Imperial Opening
60 2,005 9:30 21:29 — ⚔ Archer Rush
55 1,848 9:24 22:53 — ⚔ Archer Rush
41 1,386 8:37 21:24 — ⚔ Scout Rush
40 1,355 9:46 20:53 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
11,420 7,253 4,190 500 23,363 23,889
6,095 7,135 5,370 100 18,700 20,412
6,765 7,417 3,685 200 18,067 18,370
9,760 5,948 2,035 200 17,943 21,233
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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