AoeStats
← Sr_Petonza

African Clearing

510912929Analyzed
2v2 RM · 23h ago on Oct 3, 2026· 44m 18s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Spanish · Argentina
1266
+16
🇦🇷 Dravidians · Argentina
1255
+16
🇹🇼 Burgundians · Taiwan
1268
-17
🇦🇷 Poles · Argentina
1247
-15
Player eAPM Actions Feudal Castle Imperial Opening
44 1,935 13:38 17:30 37:42 ⛏ Fast Castle
44 1,935 12:10 21:49 42:40 ⚔ Archer Rush
41 1,812 12:20 16:19 41:11 ⛏ Fast Castle
28 1,232 13:55 18:46 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
16,055 11,486 8,000 1,100 36,641 36,533
15,875 10,064 8,095 1,925 35,959 38,238
15,525 8,296 6,945 1,800 32,566 33,179
8,400 9,157 2,550 1,775 21,882 22,279
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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