AoeStats
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Nomad

512325101Analyzed
4v4 RM · 9d ago on Oct 9, 2026· 6m 21s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Jurchens · China
1302
+16
🇨🇳 Japanese · China
1270
+17
🇨🇳 Berbers · China
1253
+18
🇹🇷 Koreans · Türkiye
1233
+18
vs
🇻🇳 Franks · Vietnam
1318
-18
🇺🇸 Cumans · United States
1318
-18
🇫🇷 Lithuanians · France
1295
-17
🇦🇷 Malians · Argentina
1251
-16
Player eAPM Actions Feudal Castle Imperial Opening
40 255 — — —
38 241 — — —
32 201 — — —
31 199 — — — ⛏ Fish Boom
29 182 — — — ⛏ Fish Boom
26 167 — — —
22 138 — — —
14 91 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,200 450 50 0 1,700 1,265
550 950 50 100 1,650 950
950 300 50 0 1,300 894
400 650 50 100 1,200 518
450 575 50 100 1,175 403
400 700 50 0 1,150 864
450 475 0 100 1,025 301
200 600 50 100 950 380
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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