AoeStats
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Nomad

512321915Analyzed
4v4 RM · 9d ago on Oct 9, 2026· 48m 8s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Mongols · China
1311
+14
🇻🇳 Franks · Vietnam
1304
+14
🇺🇸 Vikings · United States
1304
+14
🇹🇼 Huns · Taiwan
1240
+18
vs
🇨🇴 Byzantines · Colombia
1299
-16
🇨🇳 Japanese · China
1286
-16
🇺🇸 Vietnamese · United States
1269
-15
🇲🇽 Varangians · Mexico
1221
-13
Player eAPM Actions Feudal Castle Imperial Opening
53 2,564 15:43 19:22 — ⛏ Fish Boom FC
43 2,052 14:07 19:09 35:52 ⛏ Fish Boom FC
39 1,900 13:59 21:15 39:37 ⚔ Fish Boom FC into Archers
39 1,879 13:58 22:03 40:17 ⛏ Fish Boom into Fire Galleys FC
36 1,748 14:43 19:13 40:15 ⛏ Fish Boom FC
30 1,456 13:20 17:57 38:11 ⛏ Fast Castle
25 1,224 14:31 19:43 36:41 ⛏ Fish Boom FC
24 1,158 14:06 19:07 40:18 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
21,635 19,775 17,585 3,320 62,315 68,828
14,700 18,515 8,850 4,400 46,465 52,375
11,200 15,250 10,335 3,910 40,695 42,305
12,655 19,955 1,995 4,700 39,305 39,498
14,000 14,029 7,565 1,670 37,264 44,279
9,320 12,750 5,710 2,715 30,495 35,106
8,760 13,130 4,490 2,290 28,670 32,565
9,500 8,700 6,595 2,700 27,495 28,878
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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