AoeStats
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Arena

511338345Analyzed
2v2 RM · 15d ago on Oct 4, 2026· 39m 16s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇻🇳 Vikings · Vietnam
1153
+15
🇭🇺 Khmer · Hungary
1081
+18
vs
🇪🇸 Britons · Spain
1244
-22
🇬🇷 Bohemians · Greece
1004
-11
Player eAPM Actions Feudal Castle Imperial Opening
50 1,945 11:20 14:25 28:28 ⛏ Fast Castle
45 1,774 11:19 15:17 27:49 ⛏ Fast Castle
29 1,126 10:12 15:13 30:15 ⛏ Fast Castle
20 792 11:25 15:42 28:01 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,445 18,205 7,915 1,640 49,205 56,872
18,950 12,556 4,970 1,050 37,526 42,052
14,850 11,835 6,840 1,700 35,225 43,753
14,715 9,840 6,970 880 32,405 38,797
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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