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Arena

512662940Analyzed
4v4 RM · 7d ago on Oct 10, 2026· 39m 44s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇴 Bohemians · Romania
958
+16
🇬🇧 Romans · United Kingdom
941
+16
🇬🇧 Bulgarians · United Kingdom
919
+17
🇬🇷 Turks · Greece
916
+17
vs
🇹🇼 Poles · Taiwan
973
-17
🇨🇳 Goths · China
967
-17
🇦🇷 Khmer · Argentina
947
-17
🇦🇷 Tatars · Argentina
911
-15
Player eAPM Actions Feudal Castle Imperial Opening
31 1,233 11:45 16:00 33:53 ⛏ Fast Castle
26 1,033 11:14 14:51 29:44 ⛏ Fast Castle
26 1,043 8:39 17:45 — ⛏ Fast Castle
20 808 10:47 15:22 — ⛏ Fast Castle
19 748 11:13 18:06 — ⛏ Fast Castle
18 697 11:56 15:49 30:24 ⛏ Fast Castle
18 696 12:39 17:49 36:24 ⛏ Fast Castle
14 569 13:18 19:19 28:10 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,700 14,815 9,655 1,600 53,770 56,150
16,370 15,955 7,000 1,050 40,375 52,086
13,985 8,455 7,200 2,450 32,090 39,706
13,315 9,120 5,810 1,505 29,750 33,338
8,900 7,105 3,390 1,600 20,995 23,066
8,970 4,745 3,380 1,550 18,645 21,752
7,735 6,250 2,985 850 17,820 19,324
6,825 5,950 905 355 14,035 16,951
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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