AoeStats
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Arena

511153170Analyzed
4v4 RM · 13d ago on Oct 4, 2026· 46m 40s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Vikings · Peru
1043
+14
🇲🇽 Mongols · Mexico
1039
+14
🇦🇷 Burmese · Argentina
908
+19
🇨🇦 Malians · Canada
885
+21
vs
🇦🇺 Celts · Australia
1032
-19
🇺🇸 Saracens · United States
986
-17
🇬🇧 Bengalis · United Kingdom
981
-17
🇦🇺 Italians · Australia
950
-15
Player eAPM Actions Feudal Castle Imperial Opening
40 1,856 11:31 15:30 45:26 ⛏ Fast Castle
39 1,812 10:08 14:58 33:42 ⛏ Fast Castle
29 1,334 10:12 17:41 36:07 ⛏ Fast Castle
22 1,017 11:31 15:42 37:53 ⛏ Fast Castle
21 995 12:59 17:30 28:42 ⛏ Fast Castle
19 865 10:50 15:24 31:16 ⛏ Fast Castle
18 830 10:18 16:10 — ⛏ Fast Castle
16 731 10:54 15:08 26:50 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,400 16,050 21,255 1,500 69,205 73,309
19,410 17,585 11,525 1,600 50,120 52,608
25,445 12,325 7,880 2,455 48,105 57,591
20,050 21,315 3,450 950 45,765 57,030
19,980 14,530 7,050 2,910 44,470 48,410
18,530 16,363 7,690 1,570 44,153 46,475
14,240 7,245 9,685 1,730 32,900 40,800
4,345 3,370 740 3,215 11,670 13,648
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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