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Arena

511133455Analyzed
4v4 RM · 12d ago on Oct 3, 2026· 25m 59s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1044
+13
🇨🇴 Slavs · Colombia
984
+15
🇦🇷 Koreans · Argentina
903
+18
🇺🇸 Spanish · United States
895
+19
vs
🇩🇪 Berbers · Germany
1009
-18
🇵🇱 Teutons · Poland
950
-16
🇩🇪 Khmer · Germany
949
-16
🇹🇷 Hindustanis · Türkiye
942
-15
Player eAPM Actions Feudal Castle Imperial Opening
24 631 9:27 15:21 — ⛏ Fast Castle
24 618 10:30 16:40 — ⛏ Fast Castle
23 607 11:25 14:41 — ⛏ Fast Castle
21 550 10:54 16:18 — ⛏ Fast Castle
20 518 11:45 19:40 — ⛏ Fast Castle
18 472 13:11 18:15 — ⛏ Fast Castle
16 422 11:31 18:05 — ⛏ Fast Castle
15 385 13:32 19:03 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
7,985 5,335 340 400 14,060 16,487
6,300 4,555 1,825 300 12,980 15,479
6,275 5,060 585 300 12,220 15,790
6,030 4,695 340 200 11,265 12,813
5,725 4,335 920 200 11,180 13,323
4,910 2,550 1,200 2,050 10,710 11,300
6,255 3,835 300 265 10,655 11,420
4,900 3,862 935 895 10,592 11,290
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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