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MegaRandom

511127647Analyzed
4v4 RM · 12d ago on Oct 3, 2026· 42m 29s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Celts · Spain
1002
+14
🇧🇷 Italians · Brazil
1000
+14
🇪🇸 Chinese · Spain
943
+16
🇳🇱 Lithuanians · Netherlands
911
+16
vs
🇸🇪 Danes · Sweden
991
-17
🇸🇪 Poles · Sweden
990
-17
🇸🇪 Inca · Sweden
904
-13
🇦🇷 Japanese · Argentina
903
-13
Player eAPM Actions Feudal Castle Imperial Opening
20 846 11:56 16:52 — ⛏ Fast Castle
19 806 11:46 16:32 — ⛏ Fast Castle
18 749 12:26 16:49 — ⛏ Fast Castle
18 765 11:15 17:44 — ⚔ FC into Skirms
17 714 14:01 21:20 34:34 ⛏ Fish Boom FC
17 705 10:30 16:43 31:43 ⚔ FC into Archers
17 736 12:55 17:53 37:40 ⛏ Fish Boom FC
15 622 14:57 19:59 30:10 ⚔ Fish Boom into Scouts FC

Resources

Player Food Wood Gold Stone Spent Collected
10,500 17,015 8,950 200 36,665 40,618
14,040 12,782 7,040 1,600 35,462 41,063
15,625 10,580 4,170 2,150 32,525 38,970
9,795 10,430 7,005 750 27,980 32,662
12,295 10,850 2,700 1,415 27,260 35,697
8,975 8,172 5,240 900 23,287 26,053
5,410 7,490 1,290 300 14,490 15,759
7,115 4,515 1,320 1,180 14,130 14,708
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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