AoeStats
← [GG] Shevchenko 7

Arena

511883906Analyzed
3v3 RM · 10d ago on Oct 7, 2026· 49m 59s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Malians · Brazil
938
+12
🇧🇷 Lithuanians · Brazil
933
+13
🇧🇷 Turks · Brazil
878
+15
vs
🇺🇸 Varangians · United States
892
-15
🇺🇸 Danes · United States
855
-13
🇺🇸 Saxons · United States
826
-12
Player eAPM Actions Feudal Castle Imperial Opening
33 1,667 9:57 14:17 36:39 ⛏ Fast Castle
29 1,438 9:39 18:02 35:45 ⛏ Fast Castle
20 998 13:46 18:20 40:49 ⛏ Fast Castle
17 843 10:37 17:09 38:32 ⛏ Fast Castle
14 685 11:23 18:18 29:39 ⛏ Fast Castle
13 668 13:17 19:26 23:50 ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
21,955 13,825 14,215 2,750 52,745 79,036
23,815 11,510 11,400 3,650 50,375 61,870
20,995 12,629 6,660 2,940 43,224 48,022
17,730 13,170 7,435 1,630 39,965 43,860
17,495 5,865 9,660 750 33,770 48,999
14,260 7,225 6,585 2,165 30,235 31,299
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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