AoeStats
← [GG] Shevchenko 7

Nomad

505344440Analyzed
3v3 RM · 25d ago on Sep 9, 2026· 47m 4s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Mongols · United States
1078
+14
🇺🇸 Britons · United States
1025
+16
🇨🇦 Shu · Canada
1003
+17
🇧🇷 Magyars · Brazil
1062
-17
🇧🇷 Persians · Brazil
1036
-16
🇧🇷 Byzantines · Brazil
999
-14
Player eAPM Actions Feudal Castle Imperial Opening
34 1,602 14:55 30:15 41:02 ⚔ Fish Boom into Scouts
29 1,377 13:57 20:05 39:36 ⛏ Fish Boom into Fire Galleys FC
25 1,175 14:08 20:48 38:38 ⛏ Fish Boom
17 804 12:57 20:42 42:51 ⚔ Fish Boom into Archers
15 707 16:53 21:46 43:41 ⛏ Fish Boom FC
13 596 15:51 28:22 — ⚔ Drush into Towers

Resources

Player Food Wood Gold Stone Spent Collected
17,570 16,748 9,090 2,250 45,658 56,223
10,175 17,055 7,540 2,055 36,825 39,802
15,515 11,747 6,775 1,930 35,967 39,399
11,135 10,497 3,440 3,105 28,177 29,972
11,545 10,028 2,950 2,925 27,448 29,124
11,250 9,360 2,235 1,800 24,645 26,136
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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