AoeStats
← [GG] Shevchenko 7

African Clearing

504643927Analyzed
2v2 RM · 28d ago on Sep 6, 2026· 53m 26s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Magyars · Brazil
969
+15
🇧🇷 Teutons · Brazil
912
+17
🇻🇪 Saracens · Venezuela
949
-16
🇦🇷 Vikings · Argentina
938
-16
Player eAPM Actions Feudal Castle Imperial Opening
32 1,686 15:37 21:21 37:37 ⛏ Fast Castle
27 1,430 14:50 25:00 37:12
25 1,356 12:57 19:27 38:05 ⛏ Fast Castle
22 1,149 14:03 23:15 42:32 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,195 13,490 14,210 4,180 54,075 61,270
19,695 14,900 13,730 2,630 50,955 53,946
25,260 11,383 9,675 2,785 49,103 58,949
11,730 11,995 4,565 2,385 30,675 30,851
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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