AoeStats
← [GG] Shevchenko 7

African Clearing

504386208Analyzed
2v2 RM · 29d ago on Sep 5, 2026· 60m 41s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Inca · United States
1038
+15
🇺🇸 Maya · United States
1016
+16
1078
-18
🇧🇷 Teutons · Brazil
959
-13
Player eAPM Actions Feudal Castle Imperial Opening
35 2,144 13:37 24:38 47:07 ⚔ M@A into Archers
31 1,872 13:16 20:59 44:12 ⚔ Scout Rush
24 1,445 13:56 23:32 44:29 ⚔ Scouts into Archers into Skirms
22 1,309 13:37 31:27 40:33 ⚔ Tower Rush

Resources

Player Food Wood Gold Stone Spent Collected
31,570 20,155 9,970 2,875 64,570 66,685
18,220 20,742 10,560 1,840 51,362 72,079
21,300 16,520 10,415 2,730 50,965 55,692
15,320 14,800 12,930 1,405 44,455 44,185
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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