AoeStats
← 南投許光漢

African Clearing

511056469Analyzed
3v3 RM · 8h ago on Oct 3, 2026· 50m 3s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇱 Saxons · Poland
1209
+17
🇮🇸 Mongols · Iceland
1207
+17
🇵🇱 Berbers · Poland
1173
+19
1273
-19
🇹🇼 Italians · Taiwan
1233
-40
🇹🇼 Berbers · Taiwan
1189
-32
Player eAPM Actions Feudal Castle Imperial Opening
45 2,277 11:54 19:54 42:44 ⛏ Fast Castle
40 2,027 13:53 20:12 43:59 ⛏ Fast Castle
32 1,578 14:55 19:28 — ⛏ Fast Castle
30 1,492 13:38 28:09 47:08 ⚔ Scout Rush
28 1,395 14:33 19:29 — ⛏ Fish Boom FC
25 1,262 14:19 18:41 36:01 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
14,275 17,679 10,440 3,405 45,799 59,401
16,855 18,130 8,475 1,780 45,240 50,256
18,165 16,820 8,235 1,900 45,120 45,031
14,400 12,612 4,900 2,600 34,512 40,411
12,770 9,707 7,525 1,850 31,852 32,632
9,600 12,042 4,715 2,350 28,707 29,148
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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