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Black Forest

516239574Analyzed
4v4 RM · 7d ago on Oct 25, 2026· 10m 24s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Burmese · Australia
934
+12
🇩🇪 Khmer · Germany
877
+14
🇦🇺 Britons · Australia
877
+14
🇦🇷 Poles · Argentina
876
+14
vs
🇮🇳 Armenians · India
903
-16
🇨🇿 Britons · Czechia
834
-13
🇨🇿 Franks · Czechia
815
-13
🇨🇿 Burmese · Czechia
809
-12
Player eAPM Actions Feudal Castle Imperial Opening
33 346 — — —
24 249 — — —
24 247 — — —
18 191 — — —
18 183 — — —
16 162 — — —
16 164 9:55 — —
11 110 — — —

Resources

Player Food Wood Gold Stone Spent Collected
2,100 419 50 0 2,569 2,731
1,860 590 50 0 2,500 3,228
1,600 560 50 0 2,210 2,611
1,550 555 0 0 2,105 2,629
1,500 404 50 0 1,954 2,212
1,500 350 50 0 1,900 2,737
1,350 400 0 0 1,750 2,522
1,250 450 0 0 1,700 2,260
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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