AoeStats
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Baltic

511606445Analyzed
4v4 RM · 9d ago on Oct 5, 2026· 46m 52s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
46 2,141 10:46 17:05 30:11 ⛏ Fish Boom FC
44 2,040 13:56 21:06 35:54 ⛏ Fish Boom FC
35 1,661 10:11 22:09 44:14 ⛏ Fast Castle
34 1,606 12:00 21:36 34:59 ⛏ Fish Boom FC
32 1,511 9:30 23:43 39:51 ⚔ Archer Rush
27 1,270 12:18 16:35 35:35 ⛏ Fish Boom FC
18 824 10:43 18:11 33:26 ⛏ Fast Castle
12 563 11:01 19:37 36:31 ⚔ FC into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
21,005 30,368 11,695 1,095 64,163 67,729
25,005 13,375 17,570 850 56,800 67,292
21,300 17,705 7,600 2,050 48,655 67,170
19,510 13,670 9,250 950 43,380 43,517
15,185 16,015 7,255 950 39,405 47,033
16,470 14,827 5,605 2,000 38,902 48,092
12,850 8,948 4,240 1,005 27,043 28,188
8,375 8,205 1,645 1,400 19,625 26,282
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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