AoeStats
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African Clearing

511140689Analyzed
4v4 RM · 11d ago on Oct 3, 2026· 44m 28s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Italians · Argentina
1190
+11
🇦🇷 Vietnamese · Argentina
1127
+13
🇧🇷 Malay · Brazil
1109
+14
🇪🇸 Berbers · Spain
1081
+14
vs
🇭🇰 Vietnamese · Hong Kong SAR China
1094
-14
🇺🇸 Varangians · United States
1057
-13
🇧🇪 Georgians · Belgium
1055
-13
🇺🇸 Huns · United States
1041
-12
Player eAPM Actions Feudal Castle Imperial Opening
38 1,708 14:34 18:46 — ⛏ Fast Castle
37 1,643 15:44 40:35 — ⚔ Scout Rush
34 1,504 16:29 21:50 — ⛏ Fast Castle
33 1,461 15:34 23:15 — ⚔ Archer Rush
31 1,379 13:15 17:28 33:28 ⛏ Fast Castle
23 1,014 11:38 18:10 38:45 ⛏ Fast Castle
16 727 13:54 18:23 — ⛏ Fast Castle
14 611 13:41 21:12 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,170 10,196 15,600 1,100 58,066 59,507
22,860 13,999 8,050 850 45,759 50,560
13,065 5,940 3,680 2,030 24,715 26,238
9,700 7,238 3,155 1,050 21,143 21,379
7,595 6,565 3,790 1,625 19,575 21,527
8,225 6,480 1,770 720 17,195 19,306
7,735 5,844 500 450 14,529 14,097
5,550 5,513 880 1,075 13,018 15,083
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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