AoeStats
← feanor111

Baltic

511112694Analyzed
4v4 RM · 12d ago on Oct 3, 2026· 29m 47s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇪 Vikings · Belgium
1042
+13
🇲🇽 Slavs · Mexico
1010
+15
🇫🇷 Mongols · France
1001
+15
🇹🇼 Dravidians · Taiwan
999
+15
vs
🇺🇸 Japanese · United States
1046
-18
🇧🇷 Khmer · Brazil
969
-14
🇺🇸 Celts · United States
952
-13
🇺🇸 Italians · United States
948
-13
Player eAPM Actions Feudal Castle Imperial Opening
35 1,039 12:12 16:52 29:10 ⛏ Fish Boom FC
24 703 13:35 19:06 — ⛏ Fish Boom FC
15 435 10:13 19:27 — ⛏ Fish Boom FC
13 387 12:06 19:44 — ⛏ Fish Boom FC
10 309 12:21 17:28 — ⛏ Fish Boom FC
9 270 — — —
6 186 8:52 — —
5 152 — — —

Resources

Player Food Wood Gold Stone Spent Collected
8,600 7,439 1,250 1,600 18,889 22,932
8,545 6,960 3,280 100 18,885 21,099
8,115 7,160 1,560 1,715 18,550 20,990
7,000 8,350 2,400 650 18,400 24,483
3,895 5,552 2,045 1,060 12,552 12,957
1,550 400 0 0 1,950 2,595
900 788 50 0 1,738 1,685
1,300 300 50 0 1,650 2,179
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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