AoeStats
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Nomad

510966660Analyzed
4v4 RM · 17h ago on Oct 3, 2026· 12m 19s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Persians · Germany
1273
+15
🇫🇮 Franks · Finland
1265
+15
🇬🇧 Khmer · United Kingdom
1262
+16
🇬🇧 Shu · United Kingdom
1231
+17
🇯🇵 Saxons · Japan
1295
-18
🇨🇳 Vikings · China
1264
-16
🇦🇷 Bulgarians · Argentina
1237
-15
🇭🇰 Huns · Hong Kong SAR China
1213
-14
Player eAPM Actions Feudal Castle Imperial Opening
44 536 — — — ⛏ Fish Boom
43 530 — — — ⛏ Fish Boom
37 459 — — —
33 412 — — — ⛏ Fish Boom
28 344 — — — ⛏ Fish Boom
23 285 — — — ⛏ Fish Boom
19 233 — — — ⛏ Fish Boom
18 221 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,950 1,575 50 100 3,675 3,284
1,950 1,261 50 100 3,361 2,634
1,650 1,424 50 0 3,124 3,194
1,700 1,268 50 100 3,118 2,442
1,500 1,343 50 115 3,008 2,742
1,450 875 50 100 2,475 2,339
850 887 50 100 1,887 1,267
700 575 0 100 1,375 896
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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