AoeStats
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MegaRandom

517028148Analyzed
2v2 RM · 18d ago on Oct 28, 2026· 56m 46s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Cumans · Spain
1046
+18
🇪🇸 Lithuanians · Spain
1033
+18
vs
🇩🇪 Franks · Germany
1110
-19
🇩🇪 Magyars · Germany
1049
-17
Player eAPM Actions Feudal Castle Imperial Opening
43 2,467 10:30 26:51 43:59 ⚔ Scout Rush
41 2,303 11:00 25:23 42:41 ⚔ Scout Rush
28 1,574 10:49 21:23 45:35 ⚔ Scout Rush
22 1,259 12:30 27:29 50:13 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
25,215 15,255 16,840 3,550 60,860 62,573
26,390 16,836 10,620 3,100 56,946 67,562
21,470 6,165 12,585 1,650 41,870 43,612
15,645 10,490 6,790 1,000 33,925 41,058
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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