AoeStats
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Arabia

513240895Analyzed
3v3 RM · 2d ago on Oct 12, 2026· 57m 34s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Khmer · France
1135
+13
🇩🇪 Danes · Germany
1053
+16
🇩🇪 Armenians · Germany
1015
+18
vs
🇦🇷 Maya · Argentina
1085
-17
🇦🇷 Lithuanians · Argentina
1050
-15
🇦🇷 Saracens · Argentina
1037
-15
Player eAPM Actions Feudal Castle Imperial Opening
58 3,351 9:36 20:45 36:56 ⚔ Drush into Archers
43 2,502 12:19 21:03 40:16 ⚔ Scout Rush
37 2,121 10:41 14:48 — ⛏ Fast Castle
33 1,908 10:14 21:13 44:03 ⚔ Archer Rush
32 1,846 9:15 26:34 52:44 ⚔ Scout Rush
23 1,343 11:38 31:18 50:19 ⚔ M@A into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
43,015 14,113 18,915 3,750 79,793 91,474
20,855 15,962 18,285 1,530 56,632 58,484
22,385 17,475 7,875 3,300 51,035 60,231
16,775 18,126 11,055 1,745 47,701 50,391
13,590 10,639 5,070 1,900 31,199 35,558
5,855 4,115 2,740 200 12,910 13,883
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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