AoeStats
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Arabia

512998376Analyzed
2v2 RM · 3d ago on Oct 11, 2026· 57m 58s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Burgundians · Germany
1039
+14
🇩🇪 Magyars · Germany
1000
+15
vs
🇩🇪 Britons · Germany
1005
-42
🇸🇬 Spanish · Singapore
973
-14
Player eAPM Actions Feudal Castle Imperial Opening
41 2,352 10:58 21:31 43:24 ⛏ Fast Castle
28 1,603 11:55 17:58 47:19 ⛏ Fast Castle
22 1,261 10:42 19:39 49:08 ⛏ Fast Castle
22 1,256 12:38 25:02 44:01 ⚔ Scouts into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
28,275 18,839 21,505 3,000 71,619 76,706
26,215 19,751 21,125 3,150 70,241 79,343
15,045 16,473 6,230 2,525 40,273 46,918
17,515 8,358 8,150 1,800 35,823 56,921
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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