AoeStats
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Coastal Forest

512988088Analyzed
2v2 RM · 4d ago on Oct 11, 2026· 56m 26s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Franks · Argentina
1065
+15
🇨🇳 Persians · China
1050
+15
vs
🇩🇪 Cumans · Germany
1055
-16
🇩🇪 Magyars · Germany
1014
-14
Player eAPM Actions Feudal Castle Imperial Opening
42 2,395 12:06 24:17 39:56 ⛏ Fish Boom
33 1,877 10:42 21:34 35:40 ⚔ Scout Rush
20 1,117 11:06 15:46 37:18 ⛏ Fish Boom FC
19 1,084 12:29 26:54 —

Resources

Player Food Wood Gold Stone Spent Collected
26,370 26,044 20,765 2,555 75,734 82,999
22,910 25,165 18,380 2,250 68,705 72,422
31,065 13,100 17,445 2,800 64,410 70,281
13,645 10,006 4,445 2,450 30,546 32,157
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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