AoeStats
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Nomad

515338564Analyzed
2v2 RM · 25d ago on Oct 21, 2026· 48m 9s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Persians · United Kingdom
993
+11
🇬🇧 Japanese · United Kingdom
819
+18
vs
🇧🇷 Varangians · Brazil
917
-16
🇧🇷 Huns · Brazil
830
-13
Player eAPM Actions Feudal Castle Imperial Opening
41 1,971 14:09 20:14 43:35 ⛏ Fish Boom FC
30 1,458 13:51 24:43 39:41 ⚔ M@A into Scouts
23 1,122 16:02 24:17 39:43 ⚔ Scout Rush
12 554 15:58 21:15 32:34 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
19,210 9,885 4,650 100 33,845 38,641
12,480 11,601 8,460 1,150 33,691 37,813
13,095 6,150 6,210 2,150 27,605 29,350
8,860 10,275 3,360 1,750 24,245 31,171
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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