AoeStats
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Arena

511100864Analyzed
2v2 RM · 6h ago on Oct 3, 2026· 42m 55s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Cumans · Spain
1003
+12
🇪🇸 Romans · Spain
875
+18
🇳🇴 Spanish · Norway
936
-16
🇹🇼 Malay · Taiwan
889
-14
Player eAPM Actions Feudal Castle Imperial Opening
24 1,013 12:47 25:35 38:52 ⚔ M@A Rush
24 1,046 10:08 14:44 — ⛏ Fast Castle
18 770 11:27 16:03 42:37 ⛏ Fast Castle
9 397 8:57 16:00 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
14,695 8,935 5,720 1,600 30,950 33,390
14,070 8,200 2,270 1,135 25,675 30,413
7,545 7,565 2,875 175 18,160 20,769
3,370 2,865 840 200 7,275 7,801
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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