AoeStats
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Arena

505602199Analyzed
4v4 RM · 24d ago on Sep 10, 2026· 57m 43s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Bohemians · Taiwan
1729
+17
🇹🇼 Persians · Taiwan
1692
+18
🇭🇰 Portuguese · Hong Kong SAR China
1652
+20
🇹🇼 Malians · Taiwan
1511
+24
🇨🇳 Armenians · China
1857
-24
🇹🇷 Mongols · Türkiye
1699
-19
🇨🇳 Khmer · China
1694
-18
1681
-18
Player eAPM Actions Feudal Castle Imperial Opening
58 3,338 10:27 14:27 31:40 ⛏ Fast Castle
48 2,786 10:03 14:02 34:39 ⛏ Fast Castle
47 2,739 10:43 14:43 28:23 ⛏ Fast Castle
45 2,625 10:42 14:02 27:52 ⛏ Fast Castle
44 2,538 10:34 14:22 27:52 ⛏ Fast Castle
39 2,272 9:29 13:05 51:40 ⛏ Fast Castle
36 2,058 10:51 13:48 27:55 ⛏ Fast Castle
32 1,828 10:26 14:19 35:29 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
58,655 31,186 34,460 3,100 127,401 140,700
54,480 30,262 31,245 3,450 119,437 122,527
30,175 38,965 18,710 8,070 95,920 109,098
41,515 27,126 17,360 4,370 90,371 101,685
20,825 28,250 20,690 7,620 77,385 92,259
24,990 23,595 21,325 2,290 72,200 83,055
29,550 25,575 13,345 3,105 71,575 78,192
14,290 24,445 18,485 6,315 63,535 72,285
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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