AoeStats
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Black Forest

515490576Analyzed
2v2 RM · 15d ago on Oct 22, 2026· 79m 7s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Teutons · United Kingdom
1029
+18
🇩🇪 Turks · Germany
968
+21
vs
🇱🇻 Goths · Latvia
1089
-20
🇱🇻 Portuguese · Latvia
1072
-19
Player eAPM Actions Feudal Castle Imperial Opening
38 2,978 12:46 17:34 30:58 ⛏ Fast Castle
35 2,782 12:32 16:23 32:50 ⛏ Fast Castle
28 2,181 12:56 17:07 41:50 ⚔ M@A FC
26 2,037 13:43 19:47 36:35 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
44,610 61,410 22,985 5,050 134,055 141,216
42,980 47,237 24,555 3,100 117,872 130,585
58,580 20,904 21,330 3,625 104,439 132,928
37,265 20,037 18,965 4,185 80,452 82,711
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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