AoeStats
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Coastal Forest

513506262Analyzed
3v3 RM · 3d ago on Oct 14, 2026· 57m 50s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Koreans · United States
871
+12
🇪🇸 Burgundians · Spain
851
+13
🇧🇷 Lithuanians · Brazil
806
+15
vs
🇲🇽 Japanese · Mexico
904
-17
🇨🇱 Varangians · Chile
832
-15
🇦🇷 Burgundians · Argentina
630
-8
Player eAPM Actions Feudal Castle Imperial Opening
32 1,834 9:30 20:22 37:46 ⛏ Fish Boom
28 1,612 11:29 23:22 44:10 ⛏ Fast Castle
27 1,573 12:42 33:12 — ⚔ Scout Rush
22 1,268 12:00 16:55 35:08 ⚔ FC into Scouts
20 1,147 11:57 21:26 31:55 ⛏ Fast Castle
8 465 10:17 18:29 36:53 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,045 8,676 16,210 3,090 57,021 74,108
21,725 11,825 10,215 2,400 46,165 57,885
19,565 12,105 8,210 2,495 42,375 44,869
20,965 7,625 10,715 1,625 40,930 44,920
20,740 13,590 3,020 1,360 38,710 51,758
11,720 12,405 5,490 5,085 34,700 41,739
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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