AoeStats
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Arabia

511852352Analyzed
2v2 RM · 24d ago on Oct 6, 2026· 62m 11s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Maya · Chile
873
+16
🇨🇱 Franks · Chile
860
+16
vs
🇺🇾 Slavs · Uruguay
880
-48
🇨🇱 Bulgarians · Chile
847
-15
Player eAPM Actions Feudal Castle Imperial Opening
29 1,784 10:35 24:41 51:55 ⚔ Archer Rush
25 1,553 9:50 21:12 35:33 ⚔ Scout Rush
21 1,310 13:09 18:40 47:20 ⚔ Drush into Scouts
13 814 14:35 26:19 44:12 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,680 10,725 5,565 2,660 40,630 46,296
12,880 16,872 8,365 2,485 40,602 59,502
17,630 8,772 10,120 2,150 38,672 52,512
13,960 12,260 3,895 5,255 35,370 40,882
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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