AoeStats
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Arena

511540756Analyzed
2v2 RM · 1mo ago on Oct 5, 2026· 46m 16s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Persians · United States
918
+17
🇪🇪 Franks · Estonia
872
+53
vs
🇺🇾 Khmer · Uruguay
1000
-67
🇨🇱 Persians · Chile
877
-15
Player eAPM Actions Feudal Castle Imperial Opening
23 1,087 10:36 15:50 29:28 ⛏ Fast Castle
19 882 11:16 15:10 29:59 ⛏ Fast Castle
16 724 9:06 32:26 —
12 548 11:49 21:47 45:30 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
28,385 13,985 12,425 3,000 57,795 61,340
21,555 16,185 14,870 1,600 54,210 61,612
13,320 9,300 5,260 1,850 29,730 34,092
12,095 8,705 2,440 4,400 27,640 34,994
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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