AoeStats
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Arena

509787484Analyzed
4v4 RM · 1mo ago on Sep 28, 2026· 41m 8s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Turks · Colombia
1214
+4
🇧🇬 Burgundians · Bulgaria
881
+14
🇹🇼 Danes · Taiwan
876
+14
🇨🇴 Magyars · Colombia
553
+25
vs
🇲🇽 Bohemians · Mexico
922
-18
🇨🇱 Persians · Chile
894
-17
🇲🇽 Cumans · Mexico
811
-13
🇲🇽 Maya · Mexico
692
-9
Player eAPM Actions Feudal Castle Imperial Opening
40 1,659 12:02 16:13 21:27 ◆ FC into Fast Imp
30 1,231 10:47 16:33 32:43 ⛏ Fast Castle
24 1,003 10:29 14:09 31:34 ⛏ Fast Castle
24 990 10:21 16:10 34:31 ⛏ Fast Castle
22 899 11:33 15:33 30:37 ⛏ Fast Castle
20 805 11:31 22:57 37:56 ⚔ Archer Rush
19 769 11:24 24:19 41:04 ⛏ Fast Castle
18 754 15:27 27:52 — ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
24,225 10,875 14,920 950 50,970 65,320
18,810 13,480 7,690 1,700 41,680 46,001
15,080 9,150 8,765 1,500 34,495 37,440
16,260 8,945 6,540 2,250 33,995 43,055
10,325 14,485 2,470 1,410 28,690 34,927
10,280 9,410 3,990 2,375 26,055 33,294
11,820 8,510 2,930 1,550 24,810 26,144
8,220 11,695 1,355 400 21,670 26,893
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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