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Black Forest

511005933Analyzed
4v4 RM · 17d ago on Oct 3, 2026· 62m 36s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Vikings · India
1412
+14
🇦🇷 Mongols · Argentina
1410
+14
🇹🇼 Saxons · Taiwan
1361
+16
🇮🇳 Persians · India
1347
+16
vs
🇧🇪 Burmese · Belgium
1364
-15
🇹🇷 Mongols · Türkiye
1361
-15
🇩🇪 Bohemians · Germany
1360
-15
🇨🇳 Japanese · China
1354
-15
Player eAPM Actions Feudal Castle Imperial Opening
52 3,256 12:03 17:17 31:50 ⛏ Fast Castle
44 2,771 13:04 17:14 28:29 ⛏ Fish Boom FC
36 2,266 10:33 17:59 31:46 ⛏ Fish Boom FC
34 2,117 13:24 17:44 34:29 ⛏ Fish Boom FC
34 2,140 12:45 22:05 42:42 ⚔ M@A into Towers FC
31 1,952 10:58 15:29 29:09 ⛏ Fast Castle
30 1,853 13:41 18:12 29:25 ⛏ Fish Boom FC
3 179 — — —

Resources

Player Food Wood Gold Stone Spent Collected
53,100 33,905 40,265 5,500 132,770 147,438
24,570 45,895 24,045 4,475 98,985 122,739
18,775 43,080 29,280 3,000 94,135 126,127
25,655 28,315 20,785 4,945 79,700 90,145
16,035 30,980 15,245 3,470 65,730 67,157
25,000 24,184 8,095 2,465 59,744 62,415
18,425 17,852 5,920 1,695 43,892 49,868
1,200 150 50 0 1,400 1,495
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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