AoeStats
← MohamedLaRaha

Arabia

516000158Analyzed
2v2 RM · 13d ago on Oct 24, 2026· 46m 3s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Aztecs · Argentina
1078
+17
🇦🇷 Franks · Argentina
1069
+18
vs
🇨🇴 Britons · Colombia
1132
-19
🇨🇴 Hindustanis · Colombia
1076
-16
Player eAPM Actions Feudal Castle Imperial Opening
39 1,814 10:05 23:52 — ⚔ Archers into Skirms
25 1,156 9:12 25:13 — ⚔ Archers into Skirms
24 1,100 10:34 21:28 36:10 ⚔ Scout Rush
24 1,105 10:08 21:25 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
10,050 16,363 15,625 225 42,263 44,478
16,820 5,852 8,670 850 32,192 41,013
7,525 10,956 9,035 1,625 29,141 30,088
10,675 10,118 4,250 850 25,893 28,714
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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